Simple to use swift functions which are very useful in development and testing.
1. Generating random UIColor in Swift: Function returns random UIColor each time
func randomUIColor(alpha:CGFloat!)-> UIColor { return UIColor.init(red:(CGFloat(arc4random_uniform(256))/255.0), green:CGFloat(arc4random_uniform(256))/255.0, blue: (CGFloat(arc4random_uniform(256))/255.0), alpha: alpha) }
2.Random HEX Color code in Swift 3: Function returns random 3 char Hex colour code each time.
func randomHexColorCode() -> String{ let a = ["1","2","3","4","5","6","7","8","9","a","b","c","d","e","f"]; return "#".appending(a[Int(arc4random_uniform(15))]).appending(a[Int(arc4random_uniform(15))]).appending(a[Int(arc4random_uniform(15))]) }
3.UIColor from HEX Color code(Updated) : Function takes in a 3 char hex code with or without # in string format and returns a UIColor.This function comes in handy to directly generate UIColor from hex code
func colorFromHexString(_ hexCode:String!)->UIColor{ let scanner = Scanner(string:hexCode) scanner.charactersToBeSkipped = CharacterSet(charactersIn: "$+#") var hex: CUnsignedLongLong = 0 if(!scanner.scanHexInt64(&hex)) { return UIColor() } let r = (hex >> 16) & 0xFF; let g = (hex >> 8) & 0xFF; let b = (hex) & 0xFF; return UIColor.init(red: CGFloat(r) / 255.0, green: CGFloat(g) / 255.0, blue: CGFloat(b) / 255.0, alpha: 1) }
A pat on the back !!